Game asset - Soul Vessel
Created for the game Sands Adrift

Responsible for : Modeling, Sculpting, and Texturing
Date: November 1, 2023
About
For my semester at DADIU (The National Academy of Digital, Interactive Entertainment), my team created the game Sands Adrift in only eight weeks.
Sands Adrift sets players on a mission to guide spirits in a hidden underworld. The game' centrepiece is the Soul Vessel, a ship with a rustic, mystical design that players pilot through ever-changing landscapes. This key asset, with its old-world charm, is not just for travel but is integral to the game's immersive experience.
This asset was only my second project using Zbrush, and I really enjoyed it!
You can download Sands Adrift here: https://dadiu.itch.io/sands-adrift
Used software:
Maya, Substance Painter, Photoshop
Turntable Render
The rigging and animation are done my the very creative Caroline Westergaard
Renders



Ambient Occlusion

Wireframe
I designed the main sail with a low-poly wireframe to prioritize efficiency. In contrast, the wings have a higher-poly wireframe to support the skinning and rig

Concept
This model is based on the amazing concept created by Johannes Donner Schackinger

Tags
Maya, Zbrush, Substance Painter, Photoshop
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