First Unity Project - Watermill

This was a 3-week project for my 4th semester exam. I focused on learning the fundamentals in Unity and it's Shader Graph

Responsible for: All Aspect

Date: June 9, 2023

About
For my 4th-semester exam, I embarked on a challenging 3-week project. This was my first project in Unity, I chose to prioritize learning the ropes and experimenting with the shader graph and only use limited time on modelling and texturing the assets.

I created a shader graph for the water, as well as for the movement of the leaves and grass.

Used software:
Maya, Substance Painter, Photoshop, Unity

Video

Shader

The water shader:

The leaf shader:

Renders

Ambient Occlusion

Wireframe

Turntable Render

Tags

Maya, Substance Painter, Photoshop, Unity

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