First Unity Project - Watermill
This was a 3-week project for my 4th semester exam. I focused on learning the fundamentals in Unity and it's Shader Graph

Responsible for: All Aspect
Date: June 9, 2023
About
For my 4th-semester exam, I embarked on a challenging 3-week project. This was my first project in Unity, I chose to prioritize learning the ropes and experimenting with the shader graph and only use limited time on modelling and texturing the assets.
I created a shader graph for the water, as well as for the movement of the leaves and grass.
Used software:
Maya, Substance Painter, Photoshop, Unity
Video
Shader
The water shader:
The leaf shader:
Renders


Ambient Occlusion

Wireframe

Turntable Render
Tags
Maya, Substance Painter, Photoshop, Unity
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